Mossling
Choose your quarry
Hunt any monster at any level you have reached on the trail. Every kill gives experience and extra materials, and each finished contract opens a reward chest. Your trail progress waits while you hunt.
Tap an area to travel there. Clearing an area's boss opens the next paths.
Tap a building to go inside.
Fight and gather on the trail, then claim rewards here. Requests can be repeated.
ERRANDS FOR THE GUILD
Hire adventurers. Up to three fight beside you; the others run errands for gold, even while you are away. Train them with gold to raise their level.
Train with the guild masters. Spend experience from battles on lasting improvements.
Your class fights better with its own weapon kind and has more health in its own armor.
ARMOR
WEAPONS
Bring gold and monster materials to raise a weapon you own up to +10. Every level adds 1.5 attack and 4% spell power; at +4 and +8 the weapon gets a new look.
Masterwork armor for each class, crafted from level 20.
Cook a meal for the whole party. One meal works at a time; a new one replaces the old.
Brew potions. Healing tonics go into your bag and are drunk automatically when your hero drops below 30% health. One buff potion works at a time.